Here is a video interview that we did for the Clash of Heroes game, subtitled on a German site (it's about halfway down the page).
The point was to explain how we took a universe built for a 60-hour PC TBS game (Heroes) and FPS/RPG-style games (Dark Messiah) and condensed it down to the DS platform.
Unfortunately, the interview is missing most of what we said about the development team at Capybara, in particular Kris and Dan. They are the guys that took our storyline and characters and actually created the missions and the quests and the dialogs. They deserve a lot more credit than they get in this video, particularly as the real gameplay and story integration was done by them.